Revenge Swap Centers   Swap Front & Back Centers d2 F2 B2 d2
      Swap Front & Right Centers d R2 d' R2 F2 d R2 d'
  Edge Grps, 1st 8   Merge FLd & FRu  Breaks UFl-r d R U' R' d'
      Merge FLu & FRd  Breaks DFl-r u R' D R u'
      Flip FLu-d to LFd-u L' F U' L F'
      Flip FRu-d to RFd-u R F' U R' F
  Edge Grps, last 4   Merge FLd-FRd *and* FLu-FRu d R F' U R' F d'
         
Cube FL Corners   Rotate clockwise L D L'
      Rotate counter clockwise R' D' R
      Flip from D (setup up for CW Rot) L D' L' D2
  ML Edges   Rotate clockwise D L D' L' D' F' D F
      Rotate counter clockwise D' R' D R D F D' F'
  LL Orient Edges State 2 (Left & Back "arms") F U R U' R' F'
    State 3 (Left & Right "arms") F R U R' U' F'
    State 4 (No arms) State 2 alg, rotate, State 3 alg
  LL Permute Corners   Swap Adjacent (URF & URB) L U' R' U L' U' R U2
      Swap Diag-Opp (URF & ULB) Swap Adj alg, rotate, Swap Adj alg
  LL Orient Corners State 1 - anti-clockwise - UL Stable R' U' R U' R' U2 R U2
    State 2 - clockwise - BL Stable R U R' U R U2 R' U2
    State 3 S1 alg, Rot 180°, S2 alg
    State 4 S1 alg, S2 alg
    State 5 S1 alg, Rot CW, S2 alg
    State 6 S2 alg, Rot CW, S2 alg
    State 7 S1 alg, Rot 180°, S1 alg
  LL Permute Edges Front => Back => Right => Front  (FBRF) R2 U F B' R2 B F' U R2
    Back => Front => Right => Back  (BRFB) R2 U' F B' R2 B F' U' R2
      other... Use FBRF then either FBRF or BRFB
         
Revenge Two ... Switched   Two Edges or Two Corners switched r2 U2 r2 Uu2 r2 u2
         
  One Flipped Edge   One Flipped Edge r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2